A simple Snippet to blend/lerp attributes from second input of an Attribute Wrangle with the first/main input.
Use this code in a Point Wrangle.
Create UVs and a UV Edit Node. Assign original UVs to first input and the edited UVs as second input.
Set Run Over to Vertices, if you have vertex uvs.
// Set run over to type with the attribute @uv = lerp(@uv,v@opinput1_uv,chf("blend"));