Python cook per Frame on created Point
Python animated
Houdini Python animated Point
hou.frame() sorgt dafür das das Python als animiert angesehen und somit bei Animationen oder beim Abspielen der Timeline aktualisiert wird.
# Import math Library
import math
node = hou.pwd()
geo = node.geometry()
# forces a time based cook, even if not used later
current = hou.frame() / 10
x = math.sin(current)
y = math.sin(current / 2)
z = math.cos(current)
pt0 = geo.createPoint()
pt0.setPosition(hou.Vector3(x, y, z))
Python cook per Frame on input Geo
Python animated
Houdini Python first Input animated
hou.frame() sorgt hier ebenfalls für ein recook bei jedem Frame.
# Import math Library
import math
import numpy
node = hou.pwd()
geo = node.geometry()
# forces a time based cook, even if not used later
current = hou.frame() / 10
x = math.sin(current)
y = math.sin(current / 2)
z = math.cos(current)
for point in geo.points():
pos = point.position()
add = hou.Vector3(x, y, z)
pos_new = numpy.add(pos,add)
point.setPosition(pos_new)